2007 -2008 GAMEDEVELOPMENT
main focus: content management, assetpipeline management, characterartist - modeling, rigging,texturing and renderings for marketing issues

2007 GAMEDEVELOPMENT
main focus: Characterartist - Skinning, Animation, Modeling

2007 INTERNSHIP ADVERTISING
I was responsible for the entire realisation (pitch support)
used Software: Lightwave, Aftereffects
2006 - 2007 3d image movie
main focus: environmental modeling (command center, oil pump und oil tunnel), rigging, skinning, character animation (scenes where characters are interacting), enironmental animation and projectmanagement
Projectteam:
Iris Frisch Animatic, CharacterAnimation (Hydro) , envirnomentalModeling (Hydros factory), Compositing
Laura Burger Conceptart, environmentalModeling (AOS room), Particlesystems, shooting, postproduction and cut
Judith Stern Shading und Texturing,Lightning command center und factory, CharacterModeling and Blendshapes (Hydro)
Yvonne Zacharias CharacterModeling and Blendshapes(Elektro), environmentalModeling (Elektro tunnel), Postpruduction, and titles
Stefan Randelshofer Sounddesign, Soundrecording
used Software for 3d content: Maya, Photoshop, Aftereffects
2006 3d SHORT
main focus: the whole thing
This short is one of the first projects I've done and will therefore always be a special one for me :)
used Software: Maya, Photoshop, Aftereffects, Samplitude (sound).