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Bongfish Gmbh .:. STOKED

2007 -2008 GAMEDEVELOPMENT

main focus: content management, assetpipeline management, characterartist - modeling, rigging,texturing and renderings for marketing issues


>> play trailer
>> play teaser

Bongfish Gmbh .:. DROPPOINT ALASKA

2007 GAMEDEVELOPMENT

main focus: Characterartist - Skinning, Animation, Modeling

droppoint_alaska

>> destineerstudios.com

Friendly Fire .:. ADLER LACKE

2007 INTERNSHIP ADVERTISING

I was responsible for the entire realisation (pitch support)
used Software: Lightwave, Aftereffects

Adler_Lightwave_Renderinge

>> play spot

Palfinger .:. JOURNEY THROUGH A CRANE

2006 - 2007 3d image movie

main focus: environmental modeling (command center, oil pump und oil tunnel), rigging, skinning, character animation (scenes where characters are interacting), enironmental animation and projectmanagement

Projectteam:

Iris Frisch Animatic, CharacterAnimation (Hydro) , envirnomentalModeling (Hydros factory), Compositing
Laura Burger Conceptart, environmentalModeling (AOS room), Particlesystems, shooting, postproduction and cut
Judith Stern Shading und Texturing,Lightning command center und factory, CharacterModeling and Blendshapes (Hydro)
Yvonne Zacharias CharacterModeling and Blendshapes(Elektro), environmentalModeling (Elektro tunnel), Postpruduction, and titles
Stefan Randelshofer Sounddesign, Soundrecording

used Software for 3d content: Maya, Photoshop, Aftereffects

Palfinger

>> play movie

fh salzburg .:. EVOLUTION

2006 3d SHORT

main focus: the whole thing
This short is one of the first projects I've done and will therefore always be a special one for me :)

used Software: Maya, Photoshop, Aftereffects, Samplitude (sound).

hair_pink_mayaRendering

>> play movie

showreel 2007

shotlist

hair_pink_mayaRendering

>> play showreel





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